Hands-on with Steam’s DualShock 4 support

Last month, word started spreading that Steam would soon support DualShock 4 controllers. During a talk at Steam Dev Days, Jeff Bellinghausen from Valve talked about using other controllers with the Steam API. He noted that the DualShock 4 had a lot of overlapping functionality with the Steam Controller, including the gyro and touch pad, and talked about what a good fit the controller was for the Steam API.

That support was recently added to the Steam beta client. I’m a big fan of the DualShock 4, so I was excited to try it out.

read more

Read More

A brief history of PlayStation 4 controller software on Windows

When I posted the article on how to use a Playstation 4 controller on your PC, there were some interesting comments on Reddit. A lot of people preferred InputMapper, and thought that DS4Windows was deprecated. It’s not true, but there’s a very good reason they thought it was. These applications all share a common history, and today I’m going to start at the beginning and talk about how we got the software we have today.

Edit: It’s been pointed out that this article doesn’t mention that Steam’s new support for the DualShock 4 controller. What Steam is doing is great, and will get it’s own post very soon. For now, I wanted to show you the lineage of the tools we’ve all been using, because the way these developers built on each other’s work is interesting. Think of it as a history lesson.

read more

Read More